
Recently, i saw the compiler finished and converted to console, then i said « Why not release my editor finally? » and it’s done, in a BETA version. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn’t working, like the return of a ‘waittill’ for a player) but i started to make an editor for myself, and test some stuff.ĭuring these months, when i had the time i worked on it, but not everyday. I started to create this project 6 months ago, when i saw dtx12’s compiler for the first time. The way scripts are categorized is based on their current functionality.Today i show you my old project now finished for the public with a video : The objective of this project is to get as many scripts in the No Known Erorrs category.Įventually, once scripts have been tested even more thoroughly there will be a new category for scripts that have parity with the original scripts. What is the purpose of these scripts and what do I do with them? Recompileable scripts can be used to override the base game scripts so your scripts are used instead of the base game scripts. You would want to do this if you wanted to make custom gamemodes, change local variables, or delete functions. No Known Errors: This means that during a short gameplay test no errors are observed. It can also mean that the script is unused such as the _hackables series meaning that while they are being parsed nothing is calling them. Minor Errors: Indicates that the scripts are functional but perhaps there is a typo in text shown on screen or other ui error. It means that while the script doesn't have 100% parity with the base script it nears 100% and all the expected core functionality of the script works. Major Errors: The scripts' core functionality is missing or broken so that anything from crashes occur during gameplay or perks not working.Īny script categorized as having major errors is not yet in a playable state unlike scripts with only Minor or No Known Errors.Įxe_client_field_mismatch: This is a specific error that doesn't have a specific cause.


Scripts that cause this error will run serverside but clients cannot join due to this error. Severe Errors: Minidump, hang on map_rotate, crash, or other error that prevents the server from starting up is in this category.
